Industry

Object Design

Generative Conway Audio-Matrix

Overview

Generative Conway Audio-Matrix is an interactive audiovisual installation developed within the Max/MSP/Jitter environment. The project explores the concept of emergence by transforming John Conway’s "Game of Life" mathematical model into a dynamic engine for generative spatial sound.

The Concept

The system treats the evolution of digital "biological" structures as a live musical score. The visual matrix is segmented into quadrants, each analyzed for cell density and movement. This real-time data drives a 4-channel audio environment where the birth, life, and death of cells directly modulate timbre, rhythm, and spatial positioning.

Technical Highlights

Visual Engine: Features a "Music Sensibility" mode powered by jit.op, isolating only the cells that change state to ensure high-precision audio triggering.

Data Sonification: Utilizes jit.spill and zl objects to unfold matrix data into synthesis parameters and dynamic volume control.

Immersive 3D Sound: Integration of the IRCAM SPAT5 library to position sound sources in a 3D space based on the "center of mass" coordinates of the evolving cellular colonies.

Dynamic DSP: Four independent audio tracks featuring Reverb, Delay, and Resonant Filtering (Ableton Rack), all modulated by the real-time activity within the matrix.

Implementation

Environment: Max/MSP/Jitter

Libraries: IRCAM SPAT5, Ableton Live Devices

Logic: Persistence-triggering loops utilizing jit.3m and gate logic.

Created as part of the "Multimedia Languages" course at NABA University under the supervision of Prof. Giorgio Delfo Sancristoforo.

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