Industry
Object Design
Generative Conway Audio-Matrix
Overview
Generative Conway Audio-Matrix is an interactive audiovisual installation developed within the Max/MSP/Jitter environment. The project explores the concept of emergence by transforming John Conway’s "Game of Life" mathematical model into a dynamic engine for generative spatial sound.
The Concept
The system treats the evolution of digital "biological" structures as a live musical score. The visual matrix is segmented into quadrants, each analyzed for cell density and movement. This real-time data drives a 4-channel audio environment where the birth, life, and death of cells directly modulate timbre, rhythm, and spatial positioning.
Technical Highlights
Visual Engine: Features a "Music Sensibility" mode powered by jit.op, isolating only the cells that change state to ensure high-precision audio triggering.
Data Sonification: Utilizes jit.spill and zl objects to unfold matrix data into synthesis parameters and dynamic volume control.
Immersive 3D Sound: Integration of the IRCAM SPAT5 library to position sound sources in a 3D space based on the "center of mass" coordinates of the evolving cellular colonies.
Dynamic DSP: Four independent audio tracks featuring Reverb, Delay, and Resonant Filtering (Ableton Rack), all modulated by the real-time activity within the matrix.
