Hi, I'm Semyon. I’m an Europe-based engineer who builds the bridges between what we think and what we can touch.

Hi, I'm Semyon. I’m an Europe-based engineer who builds the bridges between what we think and what we can touch.


[ 00 // THE THESIS ]

Bridging Physical and Digital Realms Through Multidisciplinary Design.

I am a designer and engineer building at the intersection of high-fidelity motion and real-time logic.
I develop visual tools, interactive installations, and 3D ecosystems that bridge the gap between industrial precision and digital absurdity.

This allows me to approach a project from three different directions at once:
[Motion]: High-fidelity surrealism in Blender.
[Logic]: Real-time generative systems and stage automation (TouchDesigner, Max, PLC).
[Web]: High-performance digital architectures, AI-driven tools, and creative coding.

[ 01 // THE PILLARS ]

I. THE MOTION ENGINE (Blender / 3D Design)

I. THE MOTION (Blender / 3D Design / CAD Modeling)

"Pre-Visualization & Hyper-Reality." Blender is my laboratory for spatial simulation. I use it to preview and simulate environments in pre-production, ensuring technical accuracy and lighting behavior before a single physical component is built. Beyond simulation, I produce super-realistic renders that serve as high-fidelity previews of the final product.

By integrating 3D scanning into my workflow, I capture real-world spaces and artifacts, then re-engineer them—stripping away their original context to apply unusual materials and surreal styles that redefine their tactile "feel."

  • Focus: Pre-production simulation, hyper-realistic product previews, and 3D scanning/re-materialization.

  • Visual Style: Uncanny materials, industrial realism, and captured spatial data.

II. THE MOTION LOGIC (TouchDesigner / Max )

"The Reactive Brain." I design the logic that allows environments to breathe. By combining TouchDesigner’s generative power with Max’s sonic flexibility, I create stage systems and installations that react to human presence and data signals in real-time. While I am capable of integrating hardware sensors via Arduino for physical triggers, my focus remains on the sophisticated digital logic that drives the interaction.

III. THE WEB (Architecture / AI / Creative Coding)

"Deconstructing Complexity into Architecture." The web is where I translate business chaos into logical systems. I specialize in the decomposition of complex business processes, architecting digital environments from the ground up. My work spans from high-performance landing pages to autonomous AI agents and complex automation workflows that optimize human-digital interaction.

  • Focus: Architecture Decomposition, AI Bots & Agentic Workflows, Full-Stack Web Development.

  • Objective: Engineering robust, scalable infrastructures that automate the mundane and elevate the user experience.

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